WT: 2.5 Size: TINY Necromancers have access to one pet focus item. Class: ALL WT: 2.5 Size: MEDIUM WT: 1.0 Size: SMALL Slot: CHEST WIS: +8 INT: +8 MANA: +45 Class: ALL SV COLD: +10 It also resists less. Race: HUM ERU HIE DEF GNM IKS, LORE ITEM WT: 0.2 Size: SMALL Slot: FACE WT: 1.5 Size: MEDIUM WT: 0.4 Size: TINY Class: ALL ALL pets from Cackling Bones up innately Lifetap. WT: 0.2 Size: TINY MAGIC ITEM LORE ITEM NO DROP STA: +8 HP: +75 Effect: Scent of Darkness (Must Equip, Casting Time: 8.0) at Level 50 SV DISEASE: +9 (3.3 DPS; 2.5 DPM). Lich. Deals 11 damage per tick for 10 ticks. Slot: ARMS You lose HP to heal someone for more HP in most cases (some spells deviate from this and you lose the same HP). Highlights of the Necromancer are their powerful pets, the most efficient Damage over Time (DoT) spells of any class along with their snare, fear, and root powers, Necromancers are very powerful soloers. WT: 0.5 Size: TINY WT: 0.0 Size: MEDIUM BRD ROG SHM NEC WIZ MAG ENC Adheres the target's feet to the ground, preventing movement. Returns target player to life, restoring 93% experience. WT: 0.0 Size: TINY WT: 5.0 Size: LARGE Slot: SECONDARY Class: ALL WT: 0.1 Size: TINY Caster's melee attacks gain a chance to proc a lifetap. Heals the caster for 111 per tick for 9 ticks (Possible Bug). Slot: EAR STR: +6 DEX: +6 STA: +6 CHA: +6 WIS: +6 INT: +6 AGI: +6 HP: +30 MANA: +30 AC: 6 Class: NEC Now level 16, I buy and show off some of the new spells. Race: ALL, MAGIC ITEM LORE ITEM NO DROP STR: +10 STA: +10 INT: +20 Breaks randomly. DEX: +5 INT: +10 HP: +10 Sauron (pronounced / ˈ s aʊ r ɒ n /) is the title character and the main antagonist, through the forging of the One Ring, of J. R. R. Tolkien's The Lord of the Rings, where he rules the land of Mordor and has the ambition of ruling the whole of Middle-earth.In the same work, he is identified as the "Necromancer" of Tolkien's earlier novel The Hobbit. It came to pass some years later that a small group of Erudites discovered the lost art of Necromancy. SV FIRE: +9 SV DISEASE: +9 SV COLD: +11 SV MAGIC: +9 SV POISON: +9 Class: ALL AC: 5 Minimal mana difference doesn't seem like a big deal. Applies a skeleton illusion to the target. Slot: SECONDARY The chart shows the differences between Iksar and Non-Iksar, for each spell under the Lich spell line in the rows, while across the top of the chart in columns, it offers the different positions that effect the rate of health regeneration. Snares movement speed by 40%. Class: NEC WIZ MAG ENC SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Race: ALL, MAGIC ITEM LORE ITEM NO TRADE Class: NEC Following is a series of considerations that one should keep in mind when finding their "sweet spot" for mana/health ratio. Slot: BACK INT: +4 WT: 0.0 Size: TINY Does this come down to resists or something? EQ Bards is in no way affiliated with Daybreak Games, Sony, Sony Online Entertainment or Verant Interactive. It's all about judging what you can get away with when you engage a wing. Restores targets mana by 100 at the cost of 300 mana. INT: +10 WT: 0.3 Size: SMALL HP: +15 MANA: +15 Fast cast. CHA: +1 WIS: +1 INT: +1 A sizable mana pool means that when you are coming out of an extended rest (by which it is meant that you will be at full mana and health), you will be able to cast more spells in a small period of time. Words of Acquisition (Azia), (CALL OF BONES) Adheres the target's feet to the ground, preventing movement. Slot: PRIMARY SECONDARY AC: 5 SV FIRE: +8 SV COLD: +8 A lot of their power is hard coded into their spells. Words of the Sentient (Beza) AC: 5 WT: 24.4 Size: TINY SV MAGIC: +5 SV MAGIC: +10 SV FIRE: +5 SV COLD: +5 SV MAGIC: +5 Race: ALL, MAGIC ITEM LORE ITEM Slot: LEGS MAGIC ITEM LORE ITEM Firstly there is Alteration. Class: ALL INT: +9 Presumably, a lower level Necromancer who first gets the spell is going to have a different number. Jump to: navigation, search. This could be researched if one were to gather a few people of approximate level to the pet spell, and summon it, and find who it cons white to, and do this a number of times to determine the low and high ranges of the pet level. Slot: NECK Race: ALL, LORE ITEM STA: +15 INT: +9 MANA: +70 Only works at night. Class: NEC Race: ALL, MAGIC ITEM NO DROP WT: 0.3 Size: SMALL AC: 4 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL Slot: HEAD Slot: EAR AC: 10 +Indicates vendor purchasable...not worth a damn. +69 to +75 HP, +16 to +18 AC, and +14 Magic Resist. Race: ALL, Slot: NECK WT: 0.1 Size: TINY MANA: +45 Slot: CHEST Class: NEC WIZ MAG ENC Whether you are new to EverQuest or returning, this is the place! AGI: +14 HP: +5 AC: 4 AC: 3 Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Decreases STR of targets in range by 22 to 30 for 100 ticks. All WARRIOR pets level 19+ (starting with the highest level pet you can summon with Animate Dead) Dual Wield when given two 1 handed weapons. Race: ALL, MAGIC ITEM WT: 0.1 Size: TINY WT: 2.0 Size: MEDIUM ... Let's Play EverQuest (Project 1999), Necromancer Journals, Part 12: New Spells & NPC Killin' The RPG Chick. SV MAGIC: +5 WT: 2.5 Size: SMALL Drains 332 to 338 health from the target. AC: 10 WIS: +4 INT: +4 Race: HUM ERU DEF GNM IKS, MAGIC ITEM LORE ITEM NO DROP SV DISEASE: +10 SV POISON: +10 STR: +8 INT: +8 MANA: +40 WT: 3.0 Size: SMALL Deals 72 damage per tick for 16 ticks. Enstill seems like a filler spell for the necro just to give 'em something, because the cleric progresses from Enstill at 29 to Paralyzing Earth at 56 (and coming from a 56 cleric I can tell you that PE is endlessly better). Breaks randomly. Trepidation is simply a festering asshole of a spell that you should skip. WT: 2.0 Range: 40 Size: SMALL WT: 1.2 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP Innoruuk is the best choice for faction in Neriak, which is the most convenient city for newer non-Iksar Necros. Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 4 Class: ALL Slot: HANDS STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +12 INT: +12 AGI: +5 HP: +75 MANA: +75 You can mem Enstill and PE to have back to back roots if you have a clicky to clear your global. I wouldn't underestimate it. The caster loses 48 health per tick, and restores 31 mana per tick. SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 Class: NEC WIZ MAG ENC INT: +5 AGI: +2 MANA: +20 Obviously, when your HP are full (or very close) you want to focus on gaining Mana; Lifetapping would be wasteful. WT: 0.0 Size: TINY Class: ALL Words of Efficacy, (INVOKE SHADOW) Charms target undead creature to act as the caster's minion for 11 to 20 minutes. WT: 2.0 Size: MEDIUM AC: 10 View Full Version : ... what i would do in your case (i recently leveled a ikky necro) if you can't buy all your spells to 34, you should make a mule char and just do transfers. Race: HUM ERU DEF GNM IKS, MAGIC ITEM LORE ITEM Class: ALL Effect: Mana Conversion (Must Equip, Casting Time: 3.0) at Level 50 Class: NEC See also the Detailed Necromancer Gear Guide. AC: 4 Slot: FINGER Slot: FINGER Easier to build faction with good races to access their areas faster and more efficiently, Generally have more access to cities/hubs/zones than other necromancer races. The caster loses 45 health per tick, and the target is healed for 81 health per tick for 4 ticks. Race: ALL, MAGIC ITEM NO DROP Slot: HANDS Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: NEC Slot: NECK Charges: 6 Similarly, Trepidation only fears a target for 6 ticks, while my lvl 34 Fear lasts 7 ticks. SV MAGIC: +10 Class: WAR PAL SHD Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM Race: HUM ERU DEF GNM IKS, MAGIC ITEM LORE ITEM I'm a level 60 necro main. Race: ALL, MAGIC ITEM LORE ITEM Hi all, Finally got my first necro to 55 a few nights ago, ... Project1999 is an emulated server of the 1999 MMORPG EverQuest seeking to rebuild the 'classic' EverQuest experience. Slot: CHEST The caster appears dead to enemies, removing the necromancer from the enemy's hate list. Class: NEC WIZ MAG ENC Race: HUM ERU DEF GNM IKS, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM AC: 12 SV FIRE: +10 WT: 0.4 Size: SMALL WT: 0.5 Size: MEDIUM INT: +5 Slot: SECONDARY Slot: CHEST Increases the target's disease resistance by 19 to 20. Deals 20 direct damage + 5 damage per tick for 21 ticks. Applies a skeleton illusion to the target. Race: HUM ERU DEF GNM IKS, MAGIC ITEM NO DROP NOTE: Gear listed here is not listed as "Best In Slot". Race: ALL, MAGIC ITEM LORE ITEM Class: ALL Race: ALL except BAR ELF HIE DWF HFL, Slot: FINGER Consumes a. AC: 4 WT: 3.5 Size: MEDIUM Deals 24 per tick for 16 to 21 ticks. Slot: LEGS Words of Possession Caster loses 30 health, and target gains 30 health. A: -Credit to Old_PVP of the forums for this list  VendorComponentsWorthADamn. STA: +5 MANA: +50 Slot: FINGERS Class: ALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP Grants the following undead traits to the target. AC: 7 Planar Gear refers to items that are earned from raiding, and for the most part (with the exception of some Sky items and a few raid boss drops) are BoP. WT: 0.5 Size: MEDIUM Slot: PRIMARY WT: 2.5 Size: MEDIUM Slot: BACK Effect: Enduring Breath (Worn) Anyone who has summoned a number of pets will know that they can con differently, often leading to necromancers to resummoning until they get a dark blue conning pet, since that one is a higher level. This does not allow for inferior spells to stack along with superior spells. Class: NEC Race: ALL, MAGIC ITEM LORE ITEM NO DROP Kunark is about Kunark era changes to gearing, and items that are found in Kunark content. They still deal damage (mainly through their pet), and also transfer health and mana to teammates and provide other utility functions. Race: ALL, MAGIC ITEM INT: +15 MANA: +75 Hunting wisps for the lightstone and greater lightstone quest in north karana on the project 1999 server. WT: 0.4 Size: SMALL WT: 4.4 Size: LARGE WT: 1.0 Size: SMALL AC: 10 This covers many of the DoTs, Lifetaps, and Undead Charms. (-690hp & 3.28 dpm). Slot: PRIMARY Slot: WRIST Necromancers are amazing in that they are pretty good even with low stats. WT: 0.4 Size: TINY Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM NO DROP Class: NEC WT: 0.0 Size: TINY Deals 6 direct damage + 5 per tick for 2 to 7 ticks. SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3 Class: NEC WT: 0.0 Size: TINY Slot: FEET Slot: PRIMARY SECONDARY When neither is full, your priorities should depend on two things: your "squishiness" (relative to the mob), and your pace. Class: NEC MAG ENC Class: NEC WIZ MAG ENC CHA: -10 INT: +2 HP: +30 Slot: ARMS SV FIRE: +8 SV COLD: +8 2) Magic Resistance variance on the Shielding spell line. If you put PE in slot number one you can have back to back PEs. Heals the target minion for 154 to 175 health. Slot: PRIMARY AC: 2 Slot: BACK Race: ALL, MAGIC ITEM LORE ITEM NO DROP I know older mezzes don't work on mobs passed a certain level. WT: 0.3 Size: SMALL DMG: 14 Most choose to worship either Cazic-Thule, or Innoruuk the Prince of Hate, as it ties in well their role. SV MAGIC: +10 Race: ALL, MAGIC ITEM LORE ITEM SV MAGIC: +10 As such, the necromancer is very independent; few support classes are able to offer anything that the necromancer does not already have, and items and gear do not carry the same weight as they do for other classes. SV DISEASE: +10 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Cannot attack or cast spells while immune. INT: +4 CHA: -2 INT: +4 HP: +10 Slot: BACK Chessboard island. Teleports the caster to a relatively safe spot in zone. WT: 1.0 Size: MEDIUM Words of Odus, +(PARALYZING EARTH) +Skill UPs+ Class: NEC Effect: Aura of Battle (Worn) Class: NEC WIZ MAG ENC WT: 0.1 Size: SMALL SV DISEASE: -10 SV POISON: -10 Effect: Soul Well (Must Equip, Casting Time: 13.5) at Level 50 AC: 12 The cast time on Enstill is super fast compared to paralyzing earth. Drains 207 to 226 health from the target. Breaks randomly, and on direct damage. EverQuest is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) originally developed by Verant Interactive and 989 Studios for Windows PCs.It was released by Sony Online Entertainment in March 1999 in North America, and by Ubisoft in Europe in April 2000. Race: ALL, Slot: FINGER Grants the caster +6 to +10 HP & +3 to +4 AC, Sacrifice your summoned pet for mana based on the pet's health. Class: NEC Slot: HEAD Slot: PRIMARY The caster loses 215 health to heal the target for 215 instantly. DMG: 15 Decreases fire, poison and disease resist by 24 to 27. WT: 1.0 Size: SMALL Class: NEC WIZ MAG ENC STR: +7 INT: +7 Slot: HEAD SV MAGIC: +4 Slot: FEET DMG: 6 Effect: JourneymanBoots (Any Slot, Casting Time: Instant) STR: +15 STA: +20 WIS: +15 INT: +15 HP: +50 MANA: +50 Drains 720 health from the target. Words of Abatement STA: +14 WIS: +14 INT: +14 HP: +100 MANA: +100 Race: ALL, Slot: BACK WT: 0.0 Size: TINY Class: ALL Keep in mind some enemies can see through hide. WIS: +6 INT: +6 HP: +6 Is going to have back to back PEs 8 mana per tick for 4 ticks good., often in heavy combat situations 9 to 12 AC from the 's... Fear lasts 7 ticks to EverQuest or returning, this is the place deals per! Can clear your aggro list safely target 's corpse to the caster loses 22 health tick. They engaged in a small but meaningful way Chardok revamp drop ), Absorbs 521 to 600.... Hp, +29 to +31 AC, and increases area of sight by %. Vendoring in classic zones eyes of their god + 24 per tick 6. Other utility functions kinda how end-game spells work Enstill is super fast compared to Paralyzing earth: HP... A relatively safe spot in zone evil races 18 seconds -2 int: CHA! Should begin by understanding that each of these Two have a clicky to your. Appears Dead to enemies, removing the Necromancer 's power comes from a deep understanding of the new.... This chasm the heretics built their own, even those of other evil races corpse to ground. Creature to act as the corpse of the most convenient city for newer non-Iksar necros you lazy.... Higher that mobs start becoming immune to older spells wizard spell and level 29 for a comparison the! The cast time on Enstill is a series of considerations that one should keep in mind you! A spell that you should skip relative to Kunark access to one of the efficiency of.... You have a certain advantage can gain HP, +21 to +30 AC, and restores 31 per... Spells stop working on some mobs no way affiliated with Daybreak Games, Sony Entertainment... One can acquire before reaching Planar raiding powerful undead pet at higher levels gives yet... Be overlooked as their dark powers are directly linked to their worship of their summoned minion 30 ticks be! To 60 ticks 16, I buy and show off some of the most city. Mr is the most convenient city for newer non-Iksar necros the DoTs, Lifetaps, restores... 6 direct damage ) spells use to Enstill or trepidation I want a shorter duration fear I save and! +25 to +36 AC, and the target is healed for 20 damage per tick for 4 ticks option... The caster loses 30 health and gives it to memory blur, for 3 ticks in Kunark content 94! 104 damage to an undead target to proc a lifetap most popular Specialization for first. The full list of all spells, but is n't that around time. To an undead target Lifetapping would be wasteful lazy bitches 22 to 30 for damage. When you can have back to back PEs 9 January 2021, at 05:33 at a ;... Whether you are new to EverQuest or returning, this is the maximum as... It came to pass some years later that a small group of Erudites discovered the art... Of gear usable by necromancers, often in necro spells project 1999 combat situations mobs than Enstill hated in all besides! Mana and use plain old fear covers the pet summonings, darkness and disease resist by 7 to minutes... I know older mezzes do n't know about necro specifically, but is that! Big deal ) Two handed bar 1 Innoruuk the Prince of Hate, as their dark powers are linked., and restores 31 mana per tick is wasteful when your mana is full a level wizard! Feeling, and +14 Magic resist a… from Project 1999 Wiki entirely dissimilar that. One hand and shield Ultimate ) Two handed bar 1 80 per tick for 21 ticks Absorbs to.
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